INFO Coherent crash dumps: "C:\\Users\\velde\\AppData\\Local\\Uber Entertainment\\Planetary Annihilation\\log" INFO Coherent local store: "C:\\Users\\velde\\AppData\\Local\\Uber Entertainment\\Planetary Annihilation\\localstore" INFO Coherent host dir: "D:\\Steam\\steamapps\\common\\Planetary Annihilation Titans\\bin_圆4\\host" INFO Coherent content root: "coui://ui/" INFO Loading effects from file /shaders/vtex.json INFO Loading effects from file /shaders/scene.json INFO Loading effects from file /shaders/particle.json INFO Loading effects from file /shaders/misc.json INFO Loading effects from file /shaders/impostors.json INFO Loading effects from file /shaders/content.json INFO Loading effects from file /shaders/post.json INFO Unsupported rasterizer capabilities: INFO Supported rasterizer capabilities: Gamma correct pipeline, Ranged mapping, Advanced instancing, Advanced shaders, Compute shaders, Persistent buffer mapping INFO OpenGL Shader Language Version: 4.40 NVIDIA via Cg compiler INFO OpenGL Version: 4.4.0 NVIDIA 381.65 INFO OpenGL Renderer: GeForce GTX 980/PCIe/SSE2 INFO Successfully created context with configuration 1/9: v4.4 (core) INFO Starting async parallel for driver with 6 threads INFO Log file C:\Users\velde\AppData\Local\Uber Entertainment\Planetary Annihilation\log\PA-_193400.txt opened WARN LoadedLocalModCollection::loadLocalModCollection: Could not open /server_mods/mods.json file mods will not be mounted INFO LoadedLocalModCollection::loadLocalModCollection: Failed listDir call for "/server_mods/" no mods will be loaded from this path INFO Loading mod : cheat_allow_mod_data_updates ![]() INFO Loading mod : cheat_allow_create_unit INFO Loading mod : cheat_allow_change_vision INFO Loading mod : cheat_allow_change_control ERROR Error reading D:\Steam\steamapps\common\Planetary Annihilation Titans\media\stock_mods\server\: 3 WARN LoadedLocalModCollection::loadLocalModCollection: Could not open /client_mods/mods.json file mods will not be mounted ![]() ![]() INFO LoadedLocalModCollection::loadLocalModCollection: Failed listDir call for "/client_mods/" no mods will be loaded from this path INFO Loading mod : server_browser_show_cheat_servers ERROR Error reading D:\Steam\steamapps\common\Planetary Annihilation Titans\media\stock_mods\client\: 3 INFO Mounting C:\Users\velde\AppData\Local\Uber Entertainment\Planetary Annihilation\download\ as /download/ INFO Mounting D:\Steam\steamapps\common\Planetary Annihilation Titans\media\stockmods\ as /stock_mods/ INFO Mounting C:\Users\velde\AppData\Local\Uber Entertainment\Planetary Annihilation\server_mods\ as /server_mods/ INFO Mounting C:\Users\velde\AppData\Local\Uber Entertainment\Planetary Annihilation\mods\ as /client_mods/ INFO Mounting D:\Steam\steamapps\common\Planetary Annihilation Titans\media\pa_ex1\ as /pa/ INFO Mounting D:\Steam\steamapps\common\Planetary Annihilation Titans\media\ as / INFO Looks like we are running via Steam INFO SDL: Built w/ v2.0.4, linked w/ v2.0.4 I also uninstalled and reinstalled it.Īnd I then looked up my driver settings (I attached a screenshot) - everything seems up to date ![]() Everything is up to date (Graphic drivers, windows etc). I can't tell for the OSX/Linux version with QT, I guess we should be able to make it works on Windows too, but it would probably reduce the number of people capable to contribute to it significantly.Īnd like I stated in the thread title, it's a WIP, close to something which could replace the existing apps, but I will not try to force your hands, and I can't and I don't want to.My game (Planetary Annihilation: Titans) suddenly keeps crashing on startup. 95% of the raevn work is still there, I just had to port the vbscript stuff and the activex calls. I love the raevn idea to make an application with html&js, but the HTA framework is just too limited. The current windows version use the Internet Explorer (html&javascript) + VBScript + ActiveX, it works, but it's nasty, and you can't download a github archive because of the cross-domain "protection" defined in IE settings. The community could also focus on one application instead of 2 if we need to change the way the current "api" works (hopefully not 3. The main idea would be to have a cross-platform mod manager, using a well known language in the PA modding context : html & javascript. Click to expand.Sorry for my bad english.
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